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Curriculum Computing

Computing at Berrymede

At Berrymede, our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. Learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers.


At Berrymede Junior, online safety continues to be at the forefront of learning. Pupils learn the importance of:

  • anonymity online
  • how to create content responsibly
  • the consequences of online behaviour and about acceptable usage.

A mixture of LGFL (London Grid for Learning) and PurpleMAsh schemes are used, for computing lessons, which are richly linked to engaging contexts in other subjects and topics. We have two computing suites and a number of class sets of ipads and laptops to ensure that all year groups have the opportunity to use a range of devices and programs (such as TTRockstars, MyMaths and IDL for SEN pupils) for a range purposes across the wider curriculum, as well as during discrete computing lessons. The implementation of the curriculum also ensures a balanced coverage of computer science, information technology and digital literacy. The children have experiences of all three strands in each year group. 


Our approach to the curriculum results in a fun, engaging, and high-quality computing education. The subject-specific knowledge developed equip pupils with experiences which will benefit them in secondary school, further education and future workplaces. Exploration and use of research methods, presentation and creative tools and critical thinking, computing at Berrymede Junior provides children with the building blocks that enable them to pursue a wide range of interests and vocations in the next stage of their lives.

By the time they leave Berrymede Junior, children will have gained key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully).

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